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当前位置: 首页/ 素材库/ CG教程 / Zbrush教程 / Character Modeling & Texturing For Game – Complete Pipeline
What you’ll learn
Character Modeling & Sculpting in Zbrush
Retopology in Maya, Topogun & Zbrush
UV Unwrapping in Maya
Baking Maps in Substance painter
Texturing in Substance painter
Rendering in Substance Painter
Requirements
This course is for beginners so there isn’t any prior knowledge required. you can start from scratch.
You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
You need to have a pen tablet for sculpting.
You need to have a strong desire and patients to learn these topics because it’s a 23 hour’s long course.
Description
Student reviews :
John T. Meredith says : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.
asdad
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