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Intermediate | 2h 3m | 1.05 GB | Project Files | Software used: 3ds Max, Substance Designer, Substance Painter
Title: Lynda – 3ds Max: Substance to Arnold
Info: Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold.
物质工具现在成为3D所有区域纹理化3D几何的行业标准。由于Autodesk现在将Arnold渲染器作为基本3ds Max软件包的一部分,因此了解如何一起使用这两个工具集是必须的。在本课程中,您将了解如何将Allegorithmic中基于物质的工具集与3ds Max中的Arnold渲染器一起使用。教师Brian Bradley探讨了在3ds Max和Arnold中使用Substance Bitmap2Material和Designer应用程序的各种工作流程要求和选项。
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