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当前位置: 首页/ 素材库/ CG教程 / Houdini教程 / 游戏道具建模贴图视频教程Torch Holder Prop – Houdini procedural Model Texture
本教程是关于Houdini与Unity游戏制作基础技能训练视频教程,时长:18小时,大小:7 GB,MP4高清视频格式,教程使用软件:Houdini Engine, Marmoset,Substance Designer,Unreal Engine,作者:Kenny Lammers,语言:英语。
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We’ll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I’ll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.
IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer.
The video consists of almost 18hs of content creation.
更多相关内容请关注:Houdini视频教程专区
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